Files
mongo/jstests/core/geo_polygon2.js
2016-03-09 12:18:14 -05:00

250 lines
7.2 KiB
JavaScript

//
// More tests for N-dimensional polygon querying
//
// Create a polygon of some shape (no holes)
// using turtle graphics. Basically, will look like a very contorted octopus (quad-pus?) shape.
// There are no holes, but some edges will probably touch.
var numTests = 4;
for (var test = 0; test < numTests; test++) {
Random.srand(1337 + test);
var numTurtles = 4;
var gridSize = [20, 20];
var turtleSteps = 500;
var bounds = [Random.rand() * -1000000 + 0.00001, Random.rand() * 1000000 + 0.00001];
var rotation = Math.PI * Random.rand();
var bits = Math.floor(Random.rand() * 32);
printjson({test: test, rotation: rotation, bits: bits});
var rotatePoint = function(x, y) {
if (y == undefined) {
y = x[1];
x = x[0];
}
xp = x * Math.cos(rotation) - y * Math.sin(rotation);
yp = y * Math.cos(rotation) + x * Math.sin(rotation);
var scaleX = (bounds[1] - bounds[0]) / 360;
var scaleY = (bounds[1] - bounds[0]) / 360;
x *= scaleX;
y *= scaleY;
return [xp, yp];
};
var grid = [];
for (var i = 0; i < gridSize[0]; i++) {
grid.push(new Array(gridSize[1]));
}
grid.toString = function() {
var gridStr = "";
for (var j = grid[0].length - 1; j >= -1; j--) {
for (var i = 0; i < grid.length; i++) {
if (i == 0)
gridStr += (j == -1 ? " " : (j % 10)) + ": ";
if (j != -1)
gridStr += "[" + (grid[i][j] != undefined ? grid[i][j] : " ") + "]";
else
gridStr += " " + (i % 10) + " ";
}
gridStr += "\n";
}
return gridStr;
};
var turtles = [];
for (var i = 0; i < numTurtles; i++) {
var up = (i % 2 == 0) ? i - 1 : 0;
var left = (i % 2 == 1) ? (i - 1) - 1 : 0;
turtles[i] = [
[Math.floor(gridSize[0] / 2), Math.floor(gridSize[1] / 2)],
[Math.floor(gridSize[0] / 2) + left, Math.floor(gridSize[1] / 2) + up]
];
grid[turtles[i][1][0]][turtles[i][1][1]] = i;
}
grid[Math.floor(gridSize[0] / 2)][Math.floor(gridSize[1] / 2)] = "S";
// print( grid.toString() )
var pickDirections = function() {
var up = Math.floor(Random.rand() * 3);
if (up == 2)
up = -1;
if (up == 0) {
var left = Math.floor(Random.rand() * 3);
if (left == 2)
left = -1;
} else
left = 0;
if (Random.rand() < 0.5) {
var swap = left;
left = up;
up = swap;
}
return [left, up];
};
for (var s = 0; s < turtleSteps; s++) {
for (var t = 0; t < numTurtles; t++) {
var dirs = pickDirections();
var up = dirs[0];
var left = dirs[1];
var lastTurtle = turtles[t][turtles[t].length - 1];
var nextTurtle = [lastTurtle[0] + left, lastTurtle[1] + up];
if (nextTurtle[0] >= gridSize[0] || nextTurtle[1] >= gridSize[1] || nextTurtle[0] < 0 ||
nextTurtle[1] < 0)
continue;
if (grid[nextTurtle[0]][nextTurtle[1]] == undefined) {
turtles[t].push(nextTurtle);
grid[nextTurtle[0]][nextTurtle[1]] = t;
}
}
}
turtlePaths = [];
for (var t = 0; t < numTurtles; t++) {
turtlePath = [];
var nextSeg = function(currTurtle, prevTurtle) {
var pathX = currTurtle[0];
if (currTurtle[1] < prevTurtle[1]) {
pathX = currTurtle[0] + 1;
pathY = prevTurtle[1];
} else if (currTurtle[1] > prevTurtle[1]) {
pathX = currTurtle[0];
pathY = currTurtle[1];
} else if (currTurtle[0] < prevTurtle[0]) {
pathX = prevTurtle[0];
pathY = currTurtle[1];
} else if (currTurtle[0] > prevTurtle[0]) {
pathX = currTurtle[0];
pathY = currTurtle[1] + 1;
}
// print( " Prev : " + prevTurtle + " Curr : " + currTurtle + " path
// : "
// + [pathX, pathY]);
return [pathX, pathY];
};
for (var s = 1; s < turtles[t].length; s++) {
currTurtle = turtles[t][s];
prevTurtle = turtles[t][s - 1];
turtlePath.push(nextSeg(currTurtle, prevTurtle));
}
for (var s = turtles[t].length - 2; s >= 0; s--) {
currTurtle = turtles[t][s];
prevTurtle = turtles[t][s + 1];
turtlePath.push(nextSeg(currTurtle, prevTurtle));
}
// printjson( turtlePath )
// End of the line is not inside our polygon.
var lastTurtle = turtles[t][turtles[t].length - 1];
grid[lastTurtle[0]][lastTurtle[1]] = undefined;
fixedTurtlePath = [];
for (var s = 1; s < turtlePath.length; s++) {
if (turtlePath[s - 1][0] == turtlePath[s][0] &&
turtlePath[s - 1][1] == turtlePath[s][1]) {
continue;
}
var up = turtlePath[s][1] - turtlePath[s - 1][1];
var right = turtlePath[s][0] - turtlePath[s - 1][0];
var addPoint = (up != 0 && right != 0);
if (addPoint && up != right) {
fixedTurtlePath.push([turtlePath[s][0], turtlePath[s - 1][1]]);
} else if (addPoint) {
fixedTurtlePath.push([turtlePath[s - 1][0], turtlePath[s][1]]);
}
fixedTurtlePath.push(turtlePath[s]);
}
// printjson( fixedTurtlePath )
turtlePaths.push(fixedTurtlePath);
}
// Uncomment to print polygon shape
// print( grid.toString() )
var polygon = [];
for (var t = 0; t < turtlePaths.length; t++) {
for (var s = 0; s < turtlePaths[t].length; s++) {
polygon.push(rotatePoint(turtlePaths[t][s]));
}
}
// Uncomment to print out polygon
// printjson( polygon )
t = db.polytest2;
t.drop();
// Test single and multi-location documents
var pointsIn = 0;
var pointsOut = 0;
var allPointsIn = [];
var allPointsOut = [];
for (var j = grid[0].length - 1; j >= 0; j--) {
for (var i = 0; i < grid.length; i++) {
var point = rotatePoint([i + 0.5, j + 0.5]);
t.insert({loc: point});
if (grid[i][j] != undefined) {
allPointsIn.push(point);
pointsIn++;
} else {
allPointsOut.push(point);
pointsOut++;
}
}
}
var res = t.ensureIndex({loc: "2d"}, {bits: 1 + bits, max: bounds[1], min: bounds[0]});
assert.commandWorked(res);
t.insert({loc: allPointsIn});
t.insert({loc: allPointsOut});
allPoints = allPointsIn.concat(allPointsOut);
t.insert({loc: allPoints});
print("Points : ");
printjson({pointsIn: pointsIn, pointsOut: pointsOut});
// print( t.find( { loc : { "$within" : { "$polygon" : polygon } } } ).count() )
assert.eq(gridSize[0] * gridSize[1] + 3, t.find().count());
assert.eq(2 + pointsIn, t.find({loc: {"$within": {"$polygon": polygon}}}).count());
}