In general, the current distributed lock is susceptible to time skew in config servers and mongos clients. This update uses an algorithm that checks for time skew, as well as providing some more robust tests to make sure a distributed lock cannot be forced prematurely. Some documentation on the website, currently hidden from non-10gen, gives more info.
336 lines
12 KiB
C++
336 lines
12 KiB
C++
//@file balance.cpp
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/**
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* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pch.h"
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#include "../db/jsobj.h"
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#include "../db/cmdline.h"
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#include "../client/distlock.h"
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#include "balance.h"
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#include "server.h"
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#include "shard.h"
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#include "config.h"
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#include "chunk.h"
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#include "grid.h"
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namespace mongo {
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Balancer balancer;
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Balancer::Balancer() : _balancedLastTime(0), _policy( new BalancerPolicy ) {}
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Balancer::~Balancer() {
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delete _policy;
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}
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int Balancer::_moveChunks( const vector<CandidateChunkPtr>* candidateChunks ) {
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int movedCount = 0;
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for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ) {
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const CandidateChunk& chunkInfo = *it->get();
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DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
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assert( cfg );
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ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
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assert( cm );
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const BSONObj& chunkToMove = chunkInfo.chunk;
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ChunkPtr c = cm->findChunk( chunkToMove["min"].Obj() );
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if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) || c->getMax().woCompare( chunkToMove["max"].Obj() ) ) {
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// likely a split happened somewhere
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cm = cfg->getChunkManager( chunkInfo.ns , true /* reload */);
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assert( cm );
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c = cm->findChunk( chunkToMove["min"].Obj() );
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if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) || c->getMax().woCompare( chunkToMove["max"].Obj() ) ) {
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log() << "chunk mismatch after reload, ignoring will retry issue cm: "
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<< c->getMin() << " min: " << chunkToMove["min"].Obj() << endl;
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continue;
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}
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}
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BSONObj res;
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if ( c->moveAndCommit( Shard::make( chunkInfo.to ) , Chunk::MaxChunkSize , res ) ) {
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movedCount++;
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continue;
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}
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// the move requires acquiring the collection metadata's lock, which can fail
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log() << "balacer move failed: " << res << " from: " << chunkInfo.from << " to: " << chunkInfo.to
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<< " chunk: " << chunkToMove << endl;
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if ( res["chunkTooBig"].trueValue() ) {
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// reload just to be safe
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cm = cfg->getChunkManager( chunkInfo.ns );
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assert( cm );
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c = cm->findChunk( chunkToMove["min"].Obj() );
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log() << "forcing a split because migrate failed for size reasons" << endl;
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res = BSONObj();
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c->singleSplit( true , res );
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log() << "forced split results: " << res << endl;
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// TODO: if the split fails, mark as jumbo SERVER-2571
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}
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}
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return movedCount;
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}
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void Balancer::_ping( DBClientBase& conn ) {
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WriteConcern w = conn.getWriteConcern();
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conn.setWriteConcern( W_NONE );
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conn.update( ShardNS::mongos ,
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BSON( "_id" << _myid ) ,
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BSON( "$set" << BSON( "ping" << DATENOW << "up" << (int)(time(0)-_started) ) ) ,
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true );
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conn.setWriteConcern( w);
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}
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bool Balancer::_checkOIDs() {
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vector<Shard> all;
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Shard::getAllShards( all );
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map<int,Shard> oids;
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for ( vector<Shard>::iterator i=all.begin(); i!=all.end(); ++i ) {
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Shard s = *i;
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BSONObj f = s.runCommand( "admin" , "features" );
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if ( f["oidMachine"].isNumber() ) {
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int x = f["oidMachine"].numberInt();
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if ( oids.count(x) == 0 ) {
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oids[x] = s;
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}
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else {
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log() << "error: 2 machines have " << x << " as oid machine piece " << s.toString() << " and " << oids[x].toString() << endl;
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s.runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) );
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oids[x].runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) );
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return false;
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}
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}
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else {
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log() << "warning: oidMachine not set on: " << s.toString() << endl;
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}
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}
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return true;
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}
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void Balancer::_doBalanceRound( DBClientBase& conn, vector<CandidateChunkPtr>* candidateChunks ) {
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assert( candidateChunks );
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//
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// 1. Check whether there is any sharded collection to be balanced by querying
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// the ShardsNS::collections collection
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//
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auto_ptr<DBClientCursor> cursor = conn.query( ShardNS::collection , BSONObj() );
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vector< string > collections;
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while ( cursor->more() ) {
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BSONObj col = cursor->next();
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// sharded collections will have a shard "key".
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if ( ! col["key"].eoo() )
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collections.push_back( col["_id"].String() );
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}
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cursor.reset();
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if ( collections.empty() ) {
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log(1) << "no collections to balance" << endl;
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return;
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}
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//
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// 2. Get a list of all the shards that are participating in this balance round
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// along with any maximum allowed quotas and current utilization. We get the
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// latter by issuing db.serverStatus() (mem.mapped) to all shards.
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//
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// TODO: skip unresponsive shards and mark information as stale.
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//
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vector<Shard> allShards;
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Shard::getAllShards( allShards );
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if ( allShards.size() < 2) {
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log(1) << "can't balance without more active shards" << endl;
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return;
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}
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map< string, BSONObj > shardLimitsMap;
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for ( vector<Shard>::const_iterator it = allShards.begin(); it != allShards.end(); ++it ) {
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const Shard& s = *it;
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ShardStatus status = s.getStatus();
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BSONObj limitsObj = BSON( ShardFields::maxSize( s.getMaxSize() ) <<
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LimitsFields::currSize( status.mapped() ) <<
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ShardFields::draining( s.isDraining() ) <<
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LimitsFields::hasOpsQueued( status.hasOpsQueued() )
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);
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shardLimitsMap[ s.getName() ] = limitsObj;
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}
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//
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// 3. For each collection, check if the balancing policy recommends moving anything around.
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//
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for (vector<string>::const_iterator it = collections.begin(); it != collections.end(); ++it ) {
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const string& ns = *it;
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map< string,vector<BSONObj> > shardToChunksMap;
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cursor = conn.query( ShardNS::chunk , QUERY( "ns" << ns ).sort( "min" ) );
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while ( cursor->more() ) {
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BSONObj chunk = cursor->next();
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vector<BSONObj>& chunks = shardToChunksMap[chunk["shard"].String()];
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chunks.push_back( chunk.getOwned() );
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}
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cursor.reset();
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if (shardToChunksMap.empty()) {
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log(1) << "skipping empty collection (" << ns << ")";
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continue;
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}
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for ( vector<Shard>::iterator i=allShards.begin(); i!=allShards.end(); ++i ) {
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// this just makes sure there is an entry in shardToChunksMap for every shard
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Shard s = *i;
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shardToChunksMap[s.getName()].size();
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}
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CandidateChunk* p = _policy->balance( ns , shardLimitsMap , shardToChunksMap , _balancedLastTime );
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if ( p ) candidateChunks->push_back( CandidateChunkPtr( p ) );
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}
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}
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bool Balancer::_init() {
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try {
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log() << "about to contact config servers and shards" << endl;
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// contact the config server and refresh shard information
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// checks that each shard is indeed a different process (no hostname mixup)
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// these checks are redundant in that they're redone at every new round but we want to do them initially here
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// so to catch any problem soon
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Shard::reloadShardInfo();
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_checkOIDs();
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log() << "config servers and shards contacted successfully" << endl;
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StringBuilder buf;
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buf << getHostNameCached() << ":" << cmdLine.port;
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_myid = buf.str();
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_started = time(0);
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log() << "balancer id: " << _myid << " started at " << time_t_to_String_short(_started) << endl;
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return true;
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}
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catch ( std::exception& ) {
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log( LL_WARNING ) << "could not initialize balancer, please check that all shards and config servers are up" << endl;
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return false;
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}
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}
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void Balancer::run() {
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// this is the body of a BackgroundJob so if we throw here we're basically ending the balancer thread prematurely
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while ( ! inShutdown() ) {
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if ( ! _init() ) {
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log() << "will retry to initialize balancer in one minute" << endl;
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sleepsecs( 60 );
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continue;
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}
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break;
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}
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// getConnectioString and dist lock constructor does not throw, which is what we expect on while
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// on the balancer thread
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ConnectionString config = configServer.getConnectionString();
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DistributedLock balanceLock( config , "balancer" );
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while ( ! inShutdown() ) {
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try {
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// first make sure we should even be running
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if ( ! grid.shouldBalance() ) {
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log(1) << "skipping balancing round because balancing is disabled" << endl;
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sleepsecs( 30 );
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continue;
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}
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ScopedDbConnection conn( config );
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_ping( conn.conn() );
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if ( ! _checkOIDs() ) {
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uassert( 13258 , "oids broken after resetting!" , _checkOIDs() );
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}
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// use fresh shard state
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Shard::reloadShardInfo();
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dist_lock_try lk( &balanceLock , "doing balance round" );
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if ( ! lk.got() ) {
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log(1) << "skipping balancing round because another balancer is active" << endl;
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conn.done();
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sleepsecs( 30 ); // no need to wake up soon
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continue;
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}
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log(1) << "*** start balancing round" << endl;
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vector<CandidateChunkPtr> candidateChunks;
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_doBalanceRound( conn.conn() , &candidateChunks );
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if ( candidateChunks.size() == 0 ) {
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log(1) << "no need to move any chunk" << endl;
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}
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else {
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_balancedLastTime = _moveChunks( &candidateChunks );
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}
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log(1) << "*** end of balancing round" << endl;
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conn.done();
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sleepsecs( _balancedLastTime ? 5 : 10 );
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}
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catch ( std::exception& e ) {
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log() << "caught exception while doing balance: " << e.what() << endl;
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// Just to match the opening statement if in log level 1
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log(1) << "*** End of balancing round" << endl;
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sleepsecs( 30 ); // sleep a fair amount b/c of error
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continue;
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}
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}
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}
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} // namespace mongo
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