85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
#pragma once
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#include "engine.h"
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#include <v8.h>
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using namespace v8;
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namespace mongo {
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class V8ScriptEngine;
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class V8Scope : public Scope {
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public:
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V8Scope( V8ScriptEngine * engine );
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~V8Scope();
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virtual void reset(){}
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virtual void init( BSONObj * data ){ assert(0); }
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virtual void localConnect( const char * dbName ){ assert(0); }
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virtual void externalSetup(){ assert(0); };
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virtual double getNumber( const char *field );
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virtual string getString( const char *field );
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virtual bool getBoolean( const char *field );
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virtual BSONObj getObject( const char *field ){ assert( false ); return BSONObj(); }
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virtual int type( const char *field ){ assert( false ); return 0; }
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virtual void setNumber( const char *field , double val );
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virtual void setString( const char *field , const char * val );
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virtual void setBoolean( const char *field , bool val );
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virtual void setElement( const char *field , const BSONElement& e ){ assert( 0 );}
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virtual void setObject( const char *field , const BSONObj& obj , bool readOnly){ assert(0); }
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virtual void setThis( const BSONObj * obj ){ assert(0); }
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virtual ScriptingFunction _createFunction( const char * code ){ assert( false ); return 0; }
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virtual int invoke( ScriptingFunction func , const BSONObj& args, int timeoutMs = 0 , bool ignoreReturn = false ){ assert(0); return 0;}
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virtual bool exec( const string& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs );
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virtual string getError(){ return _error; }
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virtual void injectNative( const char *field, NativeFunction func ){
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Handle< FunctionTemplate > f( v8::FunctionTemplate::New( nativeCallback ) );
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f->Set( v8::String::New( "_native_function" ), External::New( (void*)func ) );
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_global->Set( v8::String::New( field ), f->GetFunction() );
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}
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void gc(){ assert(0); }
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private:
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void _startCall();
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static Handle< Value > nativeCallback( const Arguments &args );
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HandleScope _handleScope;
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Handle<Context> _context;
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Context::Scope _scope;
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Handle<v8::Object> _global;
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string _error;
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};
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class V8ScriptEngine : public ScriptEngine {
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public:
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V8ScriptEngine();
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virtual ~V8ScriptEngine();
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virtual Scope * createScope(){ return new V8Scope( this ); }
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virtual void runTest(){}
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bool utf8Ok() const { return true; }
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private:
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HandleScope _handleScope;
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Handle<ObjectTemplate> _globalTemplate;
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friend class V8Scope;
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};
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extern ScriptEngine * globalScriptEngine;
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}
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