Files
mongo/scripting/engine_v8.h
2009-10-21 11:40:43 -04:00

99 lines
3.1 KiB
C++

#pragma once
#include <vector>
#include "engine.h"
#include <v8.h>
using namespace v8;
namespace mongo {
class V8ScriptEngine;
class V8Scope : public Scope {
public:
V8Scope( V8ScriptEngine * engine );
~V8Scope();
virtual void reset();
virtual void init( BSONObj * data );
virtual void localConnect( const char * dbName );
virtual void externalSetup();
v8::Handle<v8::Value> get( const char * field );
virtual double getNumber( const char *field );
virtual string getString( const char *field );
virtual bool getBoolean( const char *field );
virtual BSONObj getObject( const char *field );
virtual int type( const char *field );
virtual void setNumber( const char *field , double val );
virtual void setString( const char *field , const char * val );
virtual void setBoolean( const char *field , bool val );
virtual void setElement( const char *field , const BSONElement& e );
virtual void setObject( const char *field , const BSONObj& obj , bool readOnly);
virtual void setThis( const BSONObj * obj );
virtual ScriptingFunction _createFunction( const char * code );
virtual int invoke( ScriptingFunction func , const BSONObj& args, int timeoutMs = 0 , bool ignoreReturn = false );
virtual bool exec( const string& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs );
virtual string getError(){ return _error; }
virtual void injectNative( const char *field, NativeFunction func ){
Handle< FunctionTemplate > f( v8::FunctionTemplate::New( nativeCallback ) );
f->Set( v8::String::New( "_native_function" ), External::New( (void*)func ) );
_global->Set( v8::String::New( field ), f->GetFunction() );
}
void gc(){} // no-op in v8
private:
void _startCall();
static Handle< Value > nativeCallback( const Arguments &args );
V8ScriptEngine * _engine;
HandleScope _handleScope;
Handle<Context> _context;
Context::Scope _scope;
Handle<v8::Object> _global;
string _error;
vector< v8::Handle<Value> > _funcs;
v8::Handle<v8::Object> _this;
v8::Handle<v8::Function> _wrapper;
enum ConnectState { NOT , LOCAL , EXTERNAL };
ConnectState _connectState;
string _localDBName;
};
class V8ScriptEngine : public ScriptEngine {
public:
V8ScriptEngine();
virtual ~V8ScriptEngine();
virtual Scope * createScope(){ return new V8Scope( this ); }
virtual void runTest(){}
bool utf8Ok() const { return true; }
private:
//HandleScope _handleScope;
//Handle<ObjectTemplate> _globalTemplate;
//Handle<FunctionTemplate> _externalTemplate;
//Handle<FunctionTemplate> _localTemplate;
friend class V8Scope;
};
extern ScriptEngine * globalScriptEngine;
}