Removes shardGo in lieu of shardColl and removes setBalancer because it duplicates functionality, which is already in sh.
58 lines
1.2 KiB
JavaScript
58 lines
1.2 KiB
JavaScript
(function() {
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var s = new ShardingTest({ name: "jumbo1",
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shards: 2,
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mongos: 1,
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other: { chunkSize: 1 } });
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s.adminCommand( { enablesharding : "test" } );
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s.ensurePrimaryShard('test', 'shard0001');
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s.adminCommand( { shardcollection : "test.foo" , key : { x : 1 } } );
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db = s.getDB( "test" );
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big = ""
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while ( big.length < 10000 )
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big += "."
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x = 0;
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var bulk = db.foo.initializeUnorderedBulkOp();
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for ( ; x < 500; x++ )
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bulk.insert( { x : x , big : big } );
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for ( i=0; i<500; i++ )
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bulk.insert( { x : x , big : big } );
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for ( ; x < 2000; x++ )
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bulk.insert( { x : x , big : big } );
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assert.writeOK( bulk.execute() );
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sh.status(true)
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res = sh.moveChunk( "test.foo" , { x : 0 } , "shard0001" )
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if ( ! res.ok )
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res = sh.moveChunk( "test.foo" , { x : 0 } , "shard0000" )
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sh.status(true)
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sh.setBalancerState( true )
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function diff1(){
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var x = s.chunkCounts( "foo" );
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printjson( x )
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return Math.max( x.shard0000 , x.shard0001 ) - Math.min( x.shard0000 , x.shard0001 );
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}
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assert.soon( function(){
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var d = diff1();
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print( "diff: " + d );
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sh.status(true)
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return d < 5;
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} , "balance didn't happen" , 1000 * 60 * 5 , 5000 );
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s.stop();
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})();
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