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mongo/util/background.h

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// background.h
/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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namespace mongo {
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/** object-orienty background thread dispatching.
subclass and define run()
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It is ok to call go(), that is, run the job, more than once -- if the
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previous invocation has finished. Thus one pattern of use is to embed
a backgroundjob in your object and reuse it (or same thing with
inheritance). Each go() call spawns a new thread.
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note when job destructs, the thread is not terminated if still running.
generally if the thread could still be running, allocate the job dynamically
and set deleteSelf to true.
*/
/* example
class ConnectBG : public BackgroundJob {
public:
int sock;
int res;
SockAddr farEnd;
void run() {
res = ::connect(sock, farEnd.raw(), farEnd.addressSize);
}
};
*/
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class BackgroundJob : boost::noncopyable {
protected:
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/** define this to do your work.
after this returns, state is set to done.
after this returns, deleted if deleteSelf true.
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*/
virtual void run() = 0;
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virtual string name() = 0;
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virtual void ending() { } // hook for post processing if desired after everything else done. not called when deleteSelf=true
public:
enum State {
NotStarted,
Running,
Done
};
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State getState() const { return state; }
bool running() const { return state == Running; }
bool deleteSelf; // delete self when Done?
BackgroundJob() {
deleteSelf = false;
state = NotStarted;
}
virtual ~BackgroundJob() { }
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// starts job. returns once it is "dispatched"
BackgroundJob& go();
// wait for completion. this spins with sleep() so not terribly efficient.
// returns true if did not time out.
//
// note you can call wait() more than once if the first call times out.
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bool wait(int msMax = 0, unsigned maxSleepInterval=1000);
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/* start several */
static void go(list<BackgroundJob*>&);
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/* wait for several jobs to finish. */
static void wait(list<BackgroundJob*>&, unsigned maxSleepInterval=1000);
private:
static BackgroundJob *grab;
static mongo::mutex mutex;
static void thr();
volatile State state;
};
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} // namespace mongo