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mongo/client/model.h

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/** @file model.h */
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/* Copyright 2009 10gen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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#pragma once
#include "dbclient.h"
#include "redef_macros.h"
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namespace mongo {
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/** Model is a base class for defining objects which are serializable to the Mongo
database via the database driver.
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Definition
Your serializable class should inherit from Model and implement the abstract methods
below.
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Loading
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To load, first construct an (empty) object. Then call load(). Do not load an object
more than once.
*/
class Model {
public:
Model() { }
virtual ~Model() { }
virtual const char * getNS() = 0;
virtual void serialize(BSONObjBuilder& to) = 0;
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virtual void unserialize(const BSONObj& from) = 0;
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virtual BSONObj toObject();
virtual void append( const char * name , BSONObjBuilder& b );
virtual string modelServer() = 0;
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/** Load a single object.
@return true if successful.
*/
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virtual bool load(BSONObj& query);
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virtual void save( bool safe=false );
virtual void remove( bool safe=false );
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protected:
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BSONObj _id;
};
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} // namespace mongo
#include "undef_macros.h"