This document describes the Server Developer workflow for modifying Bazel build definitions.
# Creating a new BUILD.bazel file
Similar to SCons, a build target is defined in the directory where its source code exists. To create a target that compiles **src/mongo/hello_world.cpp**, you would create **src/mongo/BUILD.bazel**.
The Bazel equivalent of SConscript files are BUILD.bazel files.
Bazel makes use of static analysis wherever possible to improve execution and querying speed. As part of this, source and header files must not be declared dynamically (ex. glob, wildcard, etc). Instead, you'll need to manually add a reference to each header or source file you add into your build target.
The divergence from SCons is that now source files have to be declared in addition to header files.
Creating a new library is similar to the steps above for creating a new binary. A new **mongo_cc_library** definition would be created in the BUILD.bazel file.
If a library or binary depends on another library, this must be declared in the **deps** section of the target. The syntax for referring to the library is the same syntax used in the bazelisk build/run command.
## Depending on a Bazel Library in a SCons Build Target
During migration from SCons to Bazel, the Build Team has created an integration layer between the two while working towards converting all SCons targets to Bazel targets.
This allows SCons build targets to depend on Bazel build targets directly. The Bazel targets depended on by the SCons build target will be built with the normal scons.py invocation automatically.