/**
 * UndoManager.js
 *
 * Copyright, Moxiecode Systems AB
 * Released under LGPL License.
 *
 * License: http://www.tinymce.com/license
 * Contributing: http://www.tinymce.com/contributing
 */

/**
 * This class handles the undo/redo history levels for the editor. Since the build in undo/redo has major drawbacks a custom one was needed.
 *
 * @class tinymce.UndoManager
 */
define("tinymce/UndoManager", [
	"tinymce/util/VK",
	"tinymce/Env",
	"tinymce/util/Tools",
	"tinymce/html/SaxParser"
], function(VK, Env, Tools, SaxParser) {
	var trim = Tools.trim, trimContentRegExp;

	trimContentRegExp = new RegExp([
		'<span[^>]+data-mce-bogus[^>]+>[\u200B\uFEFF]+<\\/span>', // Trim bogus spans like caret containers
		'\\s?data-mce-selected="[^"]+"' // Trim temporaty data-mce prefixed attributes like data-mce-selected
	].join('|'), 'gi');

	return function(editor) {
		var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0;

		// life ace
		var canAdd = true;

		/**
		 * Returns a trimmed version of the editor contents to be used for the undo level. This
		 * will remove any data-mce-bogus="all" marked elements since these are used for UI it will also
		 * remove the data-mce-selected attributes used for selection of objects and caret containers.
		 * It will keep all data-mce-bogus="1" elements since these can be used to place the caret etc and will
		 * be removed by the serialization logic when you save.
		 *
		 * @private
		 * @return {String} HTML contents of the editor excluding some internal bogus elements.
		 */
		function getContent() {
			// life ace
			if(window.LeaAce && window.getEditorContent) {
				return getEditorContent();
			}

			var content = editor.getContent({format: 'raw', no_events: 1});
			var bogusAllRegExp = /<(\w+) [^>]*data-mce-bogus="all"[^>]*>/g;
			var endTagIndex, index, matchLength, matches, shortEndedElements, schema = editor.schema;

			content = content.replace(trimContentRegExp, '');
			shortEndedElements = schema.getShortEndedElements();

			// Remove all bogus elements marked with "all"
			while ((matches = bogusAllRegExp.exec(content))) {
				index = bogusAllRegExp.lastIndex;
				matchLength = matches[0].length;

				if (shortEndedElements[matches[1]]) {
					endTagIndex = index;
				} else {
					endTagIndex = SaxParser.findEndTag(schema, content, index);
				}

				content = content.substring(0, index - matchLength) + content.substring(endTagIndex);
				bogusAllRegExp.lastIndex = index - matchLength;
			}

			return trim(content);
		}

		function addNonTypingUndoLevel(e) {
			self.typing = false;
			self.add({}, e);
		}

		// Add initial undo level when the editor is initialized
		editor.on('init', function() {
			self.add();
		});

		// Get position before an execCommand is processed
		editor.on('BeforeExecCommand', function(e) {
			var cmd = e.command;

			if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') {
				self.beforeChange();
			}
		});

		// Add undo level after an execCommand call was made
		editor.on('ExecCommand', function(e) {
			var cmd = e.command;

			if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') {
				addNonTypingUndoLevel(e);
			}
		});

		editor.on('ObjectResizeStart', function() {
			self.beforeChange();
		});

		editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel);
		editor.on('DragEnd', addNonTypingUndoLevel);

		editor.on('KeyUp', function(e) {
			var keyCode = e.keyCode;

			// life ace
			// ctrl + shift + c, command + shift + c 代码
			if((e.metaKey && e.shiftKey) || (e.ctrlKey && e.shiftKey)) {
				return;
			}

			// life ace
			// 在ace中回车也会加history
			if(keyCode == 13 && window.LeaAce && LeaAce.nowIsInAce()) {
				return;
			}

			if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45 || keyCode == 13 || e.ctrlKey) {
				addNonTypingUndoLevel();
				editor.nodeChanged();
			}

			if (keyCode == 46 || keyCode == 8 || (Env.mac && (keyCode == 91 || keyCode == 93))) {
				editor.nodeChanged();
			}

			// Fire a TypingUndo event on the first character entered
			if (isFirstTypedCharacter && self.typing) {
				// Make the it dirty if the content was changed after typing the first character
				if (!editor.isDirty()) {
					editor.isNotDirty = !data[0] || getContent() == data[0].content;

					// Fire initial change event
					if (!editor.isNotDirty) {
						editor.fire('change', {level: data[0], lastLevel: null});
					}
				}

				editor.fire('TypingUndo');
				isFirstTypedCharacter = false;
				editor.nodeChanged();
			}
		});

		editor.on('KeyDown', function(e) {
			var keyCode = e.keyCode;

			// life ace
			// 在ace中回车也会加history
			if(keyCode == 13/* && LeaAce.nowIsInAce()*/) {
				return;
			}

			// Is caracter positon keys left,right,up,down,home,end,pgdown,pgup,enter
			if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45) {
				if (self.typing) {
					addNonTypingUndoLevel(e);
				}

				return;
			}

			// life ace
			// ctrl + shift + c, command + shift + c 代码
			if((e.metaKey && e.shiftKey) || (e.ctrlKey || e.shiftKey)) {
				return;
			}

			// If key isn't shift,ctrl,alt,capslock,metakey
			var modKey = VK.modifierPressed(e);
			if ((keyCode < 16 || keyCode > 20) && keyCode != 224 && keyCode != 91 && !self.typing && !modKey) {
				self.beforeChange();
				self.typing = true;
				self.add({}, e);
				isFirstTypedCharacter = true;
			}
		});

		editor.on('MouseDown', function(e) {
			if (self.typing) {
				addNonTypingUndoLevel(e);
			}
		});

		// Add keyboard shortcuts for undo/redo keys
		editor.addShortcut('meta+z', '', 'Undo');
		editor.addShortcut('meta+y,meta+shift+z', '', 'Redo');

		editor.on('AddUndo Undo Redo ClearUndos', function(e) {
			if (!e.isDefaultPrevented()) {
				editor.nodeChanged();
			}
		});

		self = {
			// Explose for debugging reasons
			data: data,

			/**
			 * State if the user is currently typing or not. This will add a typing operation into one undo
			 * level instead of one new level for each keystroke.
			 *
			 * @field {Boolean} typing
			 */
			typing: false,

			/**
			 * Stores away a bookmark to be used when performing an undo action so that the selection is before
			 * the change has been made.
			 *
			 * @method beforeChange
			 */
			beforeChange: function() {
				if (!locks) {
					beforeBookmark = editor.selection.getBookmark(2, true);
				}
			},

			// life ace
			setCanAdd: function(status) {
				canAdd = status;
			},

			/**
			 * Adds a new undo level/snapshot to the undo list.
			 *
			 * @method add
			 * @param {Object} level Optional undo level object to add.
			 * @param {DOMEvent} Event Optional event responsible for the creation of the undo level.
			 * @return {Object} Undo level that got added or null it a level wasn't needed.
			 */
			add: function(level, event) {
				// life ace
				if(!canAdd) {
					return;
				}

				var i, settings = editor.settings, lastLevel;

				level = level || {};
				level.content = getContent();

				if (locks || editor.removed) {
					return null;
				}

				lastLevel = data[index];
				if (editor.fire('BeforeAddUndo', {level: level, lastLevel: lastLevel, originalEvent: event}).isDefaultPrevented()) {
					return null;
				}

				// Add undo level if needed
				if (lastLevel && lastLevel.content == level.content) {
					return null;
				}

				// Set before bookmark on previous level
				if (data[index]) {
					data[index].beforeBookmark = beforeBookmark;
				}

				// Time to compress
				if (settings.custom_undo_redo_levels) {
					if (data.length > settings.custom_undo_redo_levels) {
						for (i = 0; i < data.length - 1; i++) {
							data[i] = data[i + 1];
						}

						data.length--;
						index = data.length;
					}
				}

				// Get a non intrusive normalized bookmark
				level.bookmark = editor.selection.getBookmark(2, true);

				// Crop array if needed
				if (index < data.length - 1) {
					data.length = index + 1;
				}

				data.push(level);
				index = data.length - 1;

				var args = {level: level, lastLevel: lastLevel, originalEvent: event};

				editor.fire('AddUndo', args);

				if (index > 0) {
					editor.isNotDirty = false;
					editor.fire('change', args);
				}

				return level;
			},

			/**
			 * Undoes the last action.
			 *
			 * @method undo
			 * @return {Object} Undo level or null if no undo was performed.
			 */
			undo: function() {
				var level;

				if (self.typing) {
					self.add();
					self.typing = false;
				}

				if (index > 0) {
					level = data[--index];

					// Undo to first index then set dirty state to false
					if (index === 0) {
						editor.isNotDirty = true;
					}

					editor.setContent(level.content, {format: 'raw'});
					editor.selection.moveToBookmark(level.beforeBookmark);

					editor.fire('undo', {level: level});
				}

				return level;
			},

			/**
			 * Redoes the last action.
			 *
			 * @method redo
			 * @return {Object} Redo level or null if no redo was performed.
			 */
			redo: function() {
				var level;

				if (index < data.length - 1) {
					level = data[++index];

					editor.setContent(level.content, {format: 'raw'});
					editor.selection.moveToBookmark(level.bookmark);

					editor.fire('redo', {level: level});
				}

				return level;
			},

			/**
			 * Removes all undo levels.
			 *
			 * @method clear
			 */
			clear: function() {
				data = [];
				index = 0;
				self.typing = false;
				editor.fire('ClearUndos');
			},

			/**
			 * Returns true/false if the undo manager has any undo levels.
			 *
			 * @method hasUndo
			 * @return {Boolean} true/false if the undo manager has any undo levels.
			 */
			hasUndo: function() {
				// Has undo levels or typing and content isn't the same as the initial level
				return index > 0 || (self.typing && data[0] && getContent() != data[0].content);
			},

			/**
			 * Returns true/false if the undo manager has any redo levels.
			 *
			 * @method hasRedo
			 * @return {Boolean} true/false if the undo manager has any redo levels.
			 */
			hasRedo: function() {
				return index < data.length - 1 && !this.typing;
			},

			/**
			 * Executes the specified function in an undo transation. The selection
			 * before the modification will be stored to the undo stack and if the DOM changes
			 * it will add a new undo level. Any methods within the transation that adds undo levels will
			 * be ignored. So a transation can include calls to execCommand or editor.insertContent.
			 *
			 * @method transact
			 * @param {function} callback Function to execute dom manipulation logic in.
			 */
			transact: function(callback) {
				self.beforeChange();

				try {
					locks++;
					callback();
				} finally {
					locks--;
				}

				self.add();
			}
		};

		return self;
	};
});