Update for swift 3.

- Convert code to swift 3
- Update alamofire to 4.0.1 for swift 3.
This commit is contained in:
Charlie Qiu
2016-10-02 01:17:07 +08:00
parent 7076523cbd
commit 7a7249b80f
41 changed files with 6976 additions and 4963 deletions

View File

@ -27,15 +27,13 @@
import Foundation
import SystemConfiguration
/**
The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
WiFi network interfaces.
Reachability can be used to determine background information about why a network operation failed, or to retry
network requests when a connection is established. It should not be used to prevent a user from initiating a network
request, as it's possible that an initial request may be required to establish reachability.
*/
public class NetworkReachabilityManager {
/// The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
/// WiFi network interfaces.
///
/// Reachability can be used to determine background information about why a network operation failed, or to retry
/// network requests when a connection is established. It should not be used to prevent a user from initiating a network
/// request, as it's possible that an initial request may be required to establish reachability.
open class NetworkReachabilityManager {
/**
Defines the various states of network reachability.
@ -44,49 +42,54 @@ public class NetworkReachabilityManager {
- ReachableOnWWAN: The network is reachable over the WWAN connection.
- ReachableOnWiFi: The network is reachable over the WiFi connection.
*/
/// Defines the various states of network reachability.
///
/// - unknown: It is unknown whether the network is reachable.
/// - notReachable: The network is not reachable.
/// - reachable: The network is reachable.
public enum NetworkReachabilityStatus {
case Unknown
case NotReachable
case Reachable(ConnectionType)
case unknown
case notReachable
case reachable(ConnectionType)
}
/**
Defines the various connection types detected by reachability flags.
- EthernetOrWiFi: The connection type is either over Ethernet or WiFi.
- WWAN: The connection type is a WWAN connection.
*/
/// Defines the various connection types detected by reachability flags.
///
/// - ethernetOrWiFi: The connection type is either over Ethernet or WiFi.
/// - wwan: The connection type is a WWAN connection.
public enum ConnectionType {
case EthernetOrWiFi
case WWAN
case ethernetOrWiFi
case wwan
}
/// A closure executed when the network reachability status changes. The closure takes a single argument: the
/// A closure executed when the network reachability status changes. The closure takes a single argument: the
/// network reachability status.
public typealias Listener = NetworkReachabilityStatus -> Void
public typealias Listener = (NetworkReachabilityStatus) -> Void
// MARK: - Properties
/// Whether the network is currently reachable.
public var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
open var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
/// Whether the network is currently reachable over the WWAN interface.
public var isReachableOnWWAN: Bool { return networkReachabilityStatus == .Reachable(.WWAN) }
open var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
/// Whether the network is currently reachable over Ethernet or WiFi interface.
public var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .Reachable(.EthernetOrWiFi) }
open var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
/// The current network reachability status.
public var networkReachabilityStatus: NetworkReachabilityStatus {
guard let flags = self.flags else { return .Unknown }
open var networkReachabilityStatus: NetworkReachabilityStatus {
guard let flags = self.flags else { return .unknown }
return networkReachabilityStatusForFlags(flags)
}
/// The dispatch queue to execute the `listener` closure on.
public var listenerQueue: dispatch_queue_t = dispatch_get_main_queue()
open var listenerQueue: DispatchQueue = DispatchQueue.main
/// A closure executed when the network reachability status changes.
public var listener: Listener?
open var listener: Listener?
private var flags: SCNetworkReachabilityFlags? {
var flags = SCNetworkReachabilityFlags()
@ -103,45 +106,34 @@ public class NetworkReachabilityManager {
// MARK: - Initialization
/**
Creates a `NetworkReachabilityManager` instance with the specified host.
- parameter host: The host used to evaluate network reachability.
- returns: The new `NetworkReachabilityManager` instance.
*/
/// Creates a `NetworkReachabilityManager` instance with the specified host.
///
/// - parameter host: The host used to evaluate network reachability.
///
/// - returns: The new `NetworkReachabilityManager` instance.
public convenience init?(host: String) {
guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
self.init(reachability: reachability)
}
/**
Creates a `NetworkReachabilityManager` instance with the default socket IPv4 or IPv6 address.
- returns: The new `NetworkReachabilityManager` instance.
*/
/// Creates a `NetworkReachabilityManager` instance that monitors the address 0.0.0.0.
///
/// Reachability treats the 0.0.0.0 address as a special token that causes it to monitor the general routing
/// status of the device, both IPv4 and IPv6.
///
/// - returns: The new `NetworkReachabilityManager` instance.
public convenience init?() {
if #available(iOS 9.0, OSX 10.10, *) {
var address = sockaddr_in6()
address.sin6_len = UInt8(sizeofValue(address))
address.sin6_family = sa_family_t(AF_INET6)
var address = sockaddr_in()
address.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
address.sin_family = sa_family_t(AF_INET)
guard let reachability = withUnsafePointer(&address, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else { return nil }
guard let reachability = withUnsafePointer(to: &address, { pointer in
return pointer.withMemoryRebound(to: sockaddr.self, capacity: MemoryLayout<sockaddr>.size) {
return SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else { return nil }
self.init(reachability: reachability)
} else {
var address = sockaddr_in()
address.sin_len = UInt8(sizeofValue(address))
address.sin_family = sa_family_t(AF_INET)
guard let reachability = withUnsafePointer(&address, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else { return nil }
self.init(reachability: reachability)
}
self.init(reachability: reachability)
}
private init(reachability: SCNetworkReachability) {
@ -155,19 +147,18 @@ public class NetworkReachabilityManager {
// MARK: - Listening
/**
Starts listening for changes in network reachability status.
- returns: `true` if listening was started successfully, `false` otherwise.
*/
public func startListening() -> Bool {
/// Starts listening for changes in network reachability status.
///
/// - returns: `true` if listening was started successfully, `false` otherwise.
@discardableResult
open func startListening() -> Bool {
var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
context.info = UnsafeMutablePointer(Unmanaged.passUnretained(self).toOpaque())
context.info = Unmanaged.passUnretained(self).toOpaque()
let callbackEnabled = SCNetworkReachabilitySetCallback(
reachability,
{ (_, flags, info) in
let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(COpaquePointer(info)).takeUnretainedValue()
let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(info!).takeUnretainedValue()
reachability.notifyListener(flags)
},
&context
@ -175,7 +166,7 @@ public class NetworkReachabilityManager {
let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
dispatch_async(listenerQueue) {
listenerQueue.async {
self.previousFlags = SCNetworkReachabilityFlags()
self.notifyListener(self.flags ?? SCNetworkReachabilityFlags())
}
@ -183,17 +174,15 @@ public class NetworkReachabilityManager {
return callbackEnabled && queueEnabled
}
/**
Stops listening for changes in network reachability status.
*/
public func stopListening() {
/// Stops listening for changes in network reachability status.
open func stopListening() {
SCNetworkReachabilitySetCallback(reachability, nil, nil)
SCNetworkReachabilitySetDispatchQueue(reachability, nil)
}
// MARK: - Internal - Listener Notification
func notifyListener(flags: SCNetworkReachabilityFlags) {
func notifyListener(_ flags: SCNetworkReachabilityFlags) {
guard previousFlags != flags else { return }
previousFlags = flags
@ -202,19 +191,19 @@ public class NetworkReachabilityManager {
// MARK: - Internal - Network Reachability Status
func networkReachabilityStatusForFlags(flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
guard flags.contains(.Reachable) else { return .NotReachable }
func networkReachabilityStatusForFlags(_ flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
guard flags.contains(.reachable) else { return .notReachable }
var networkStatus: NetworkReachabilityStatus = .NotReachable
var networkStatus: NetworkReachabilityStatus = .notReachable
if !flags.contains(.ConnectionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) }
if !flags.contains(.connectionRequired) { networkStatus = .reachable(.ethernetOrWiFi) }
if flags.contains(.ConnectionOnDemand) || flags.contains(.ConnectionOnTraffic) {
if !flags.contains(.InterventionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) }
if flags.contains(.connectionOnDemand) || flags.contains(.connectionOnTraffic) {
if !flags.contains(.interventionRequired) { networkStatus = .reachable(.ethernetOrWiFi) }
}
#if os(iOS)
if flags.contains(.IsWWAN) { networkStatus = .Reachable(.WWAN) }
if flags.contains(.isWWAN) { networkStatus = .reachable(.wwan) }
#endif
return networkStatus
@ -225,25 +214,23 @@ public class NetworkReachabilityManager {
extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {}
/**
Returns whether the two network reachability status values are equal.
- parameter lhs: The left-hand side value to compare.
- parameter rhs: The right-hand side value to compare.
- returns: `true` if the two values are equal, `false` otherwise.
*/
/// Returns whether the two network reachability status values are equal.
///
/// - parameter lhs: The left-hand side value to compare.
/// - parameter rhs: The right-hand side value to compare.
///
/// - returns: `true` if the two values are equal, `false` otherwise.
public func ==(
lhs: NetworkReachabilityManager.NetworkReachabilityStatus,
rhs: NetworkReachabilityManager.NetworkReachabilityStatus)
-> Bool
{
switch (lhs, rhs) {
case (.Unknown, .Unknown):
case (.unknown, .unknown):
return true
case (.NotReachable, .NotReachable):
case (.notReachable, .notReachable):
return true
case let (.Reachable(lhsConnectionType), .Reachable(rhsConnectionType)):
case let (.reachable(lhsConnectionType), .reachable(rhsConnectionType)):
return lhsConnectionType == rhsConnectionType
default:
return false