Refactor code for generate QRCode.Fixes issue #780.
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@ -23,9 +23,8 @@
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}
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- (void)setQRCode:(NSString*) qrCode withOverlayText: (NSString*) text {
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CGImageRef cgImgRef = [self createQRImageForString:qrCode size:CGSizeMake(250, 250)];
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NSImage *image = [self createQRImageForString:qrCode size:NSMakeSize(250, 250)];
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NSImage *image = [[NSImage alloc]initWithCGImage:cgImgRef size:CGSizeMake(250, 250)];
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if (text) {
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// Draw overlay text
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NSDictionary* attrs = @{
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@ -43,7 +42,10 @@
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self.imageView.image = image;
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}
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- (CGImageRef)createQRImageForString:(NSString *)string size:(CGSize)size {
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- (NSImage*)createQRImageForString:(NSString *)string size:(NSSize)size {
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NSImage *outputImage = [[NSImage alloc]initWithSize:size];
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[outputImage lockFocus];
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// Setup the QR filter with our string
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CIFilter *filter = [CIFilter filterWithName:@"CIQRCodeGenerator"];
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[filter setDefaults];
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@ -64,33 +66,19 @@
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CGRect extent = CGRectIntegral(image.extent);
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CGFloat scale = MIN(size.width / CGRectGetWidth(extent), size.height / CGRectGetHeight(extent));
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// Since CoreImage nicely interpolates, we need to create a bitmap image that we'll draw into
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// a bitmap context at the desired size;
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size_t width = CGRectGetWidth(extent) * scale;
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size_t height = CGRectGetHeight(extent) * scale;
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CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray();
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CGContextRef bitmapRef = CGBitmapContextCreate(nil, width, height, 8, 0, cs, (CGBitmapInfo)kCGImageAlphaNone);
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CGImageRef bitmapImage = [NSGraphicsContext.currentContext.CIContext createCGImage:image fromRect:extent];
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#if TARGET_OS_IPHONE
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CIContext *context = [CIContext contextWithOptions: @{kCIContextUseSoftwareRenderer: true}];
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#else
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CIContext *context = [CIContext contextWithCGContext:bitmapRef options:@{kCIContextUseSoftwareRenderer: @true}];
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#endif
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CGContextRef graphicsContext = NSGraphicsContext.currentContext.CGContext;
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CGImageRef bitmapImage = [context createCGImage:image fromRect:extent];
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CGContextSetInterpolationQuality(bitmapRef, kCGInterpolationNone);
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CGContextScaleCTM(bitmapRef, scale, scale);
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CGContextDrawImage(bitmapRef, extent, bitmapImage);
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// Create an image with the contents of our bitmap
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CGImageRef scaledImage = CGBitmapContextCreateImage(bitmapRef);
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CGContextSetInterpolationQuality(graphicsContext, kCGInterpolationNone);
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CGContextScaleCTM(graphicsContext, scale, scale);
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CGContextDrawImage(graphicsContext, extent, bitmapImage);
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// Cleanup
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CGContextRelease(bitmapRef);
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CGImageRelease(bitmapImage);
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return scaledImage;
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[outputImage unlockFocus];
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return outputImage;
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}
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- (IBAction) copyQRCode: (id) sender{
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