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ShadowsocksX-NG/Pods/XYPingUtil/PingUtil/SimplePing.h

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/*
Copyright (C) 2016 Apple Inc. All Rights Reserved.
See LICENSE.txt for this samples licensing information
Abstract:
An object wrapper around the low-level BSD Sockets ping function.
*/
@import Foundation;
#include <AssertMacros.h> // for __Check_Compile_Time
NS_ASSUME_NONNULL_BEGIN
@protocol SimplePingDelegate;
/*! Controls the IP address version used by SimplePing instances.
*/
typedef NS_ENUM(NSInteger, SimplePingAddressStyle) {
SimplePingAddressStyleAny, ///< Use the first IPv4 or IPv6 address found; the default.
SimplePingAddressStyleICMPv4, ///< Use the first IPv4 address found.
SimplePingAddressStyleICMPv6 ///< Use the first IPv6 address found.
};
/*! An object wrapper around the low-level BSD Sockets ping function.
* \details To use the class create an instance, set the delegate and call `-start`
* to start the instance on the current run loop. If things go well you'll soon get the
* `-simplePing:didStartWithAddress:` delegate callback. From there you can can call
* `-sendPingWithData:` to send a ping and you'll receive the
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` and
* `-simplePing:didReceiveUnexpectedPacket:` delegate callbacks as ICMP packets arrive.
*
* The class can be used from any thread but the use of any single instance must be
* confined to a specific thread and that thread must run its run loop.
*/
@interface SimplePing : NSObject
- (instancetype)init NS_UNAVAILABLE;
/*! Initialise the object to ping the specified host.
* \param hostName The DNS name of the host to ping; an IPv4 or IPv6 address in string form will
* work here.
* \returns The initialised object.
*/
- (instancetype)initWithHostName:(NSString *)hostName NS_DESIGNATED_INITIALIZER;
/*! A copy of the value passed to `-initWithHostName:`.
*/
@property (nonatomic, copy, readonly) NSString * hostName;
/*! The delegate for this object.
* \details Delegate callbacks are schedule in the default run loop mode of the run loop of the
* thread that calls `-start`.
*/
@property (nonatomic, weak, readwrite, nullable) id<SimplePingDelegate> delegate;
/*! Controls the IP address version used by the object.
* \details You should set this value before starting the object.
*/
@property (nonatomic, assign, readwrite) SimplePingAddressStyle addressStyle;
/*! The address being pinged.
* \details The contents of the NSData is a (struct sockaddr) of some form. The
* value is nil while the object is stopped and remains nil on start until
* `-simplePing:didStartWithAddress:` is called.
*/
@property (nonatomic, copy, readonly, nullable) NSData * hostAddress;
/*! The address family for `hostAddress`, or `AF_UNSPEC` if that's nil.
*/
@property (nonatomic, assign, readonly) sa_family_t hostAddressFamily;
/*! The identifier used by pings by this object.
* \details When you create an instance of this object it generates a random identifier
* that it uses to identify its own pings.
*/
@property (nonatomic, assign, readonly) uint16_t identifier;
/*! The next sequence number to be used by this object.
* \details This value starts at zero and increments each time you send a ping (safely
* wrapping back to zero if necessary). The sequence number is included in the ping,
* allowing you to match up requests and responses, and thus calculate ping times and
* so on.
*/
@property (nonatomic, assign, readonly) uint16_t nextSequenceNumber;
/*! Starts the object.
* \details You should set up the delegate and any ping parameters before calling this.
*
* If things go well you'll soon get the `-simplePing:didStartWithAddress:` delegate
* callback, at which point you can start sending pings (via `-sendPingWithData:`) and
* will start receiving ICMP packets (either ping responses, via the
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` delegate callback, or
* unsolicited ICMP packets, via the `-simplePing:didReceiveUnexpectedPacket:` delegate
* callback).
*
* If the object fails to start, typically because `hostName` doesn't resolve, you'll get
* the `-simplePing:didFailWithError:` delegate callback.
*
* It is not correct to start an already started object.
*/
- (void)start;
/*! Sends a ping packet containing the specified data.
* \details Sends an actual ping.
*
* The object must be started when you call this method and, on starting the object, you must
* wait for the `-simplePing:didStartWithAddress:` delegate callback before calling it.
* \param data Some data to include in the ping packet, after the ICMP header, or nil if you
* want the packet to include a standard 56 byte payload (resulting in a standard 64 byte
* ping).
*/
- (void)sendPingWithData:(nullable NSData *)data;
/*! Stops the object.
* \details You should call this when you're done pinging.
*
* It's safe to call this on an object that's stopped.
*/
- (void)stop;
@end
/*! A delegate protocol for the SimplePing class.
*/
@protocol SimplePingDelegate <NSObject>
@optional
/*! A SimplePing delegate callback, called once the object has started up.
* \details This is called shortly after you start the object to tell you that the
* object has successfully started. On receiving this callback, you can call
* `-sendPingWithData:` to send pings.
*
* If the object didn't start, `-simplePing:didFailWithError:` is called instead.
* \param pinger The object issuing the callback.
* \param address The address that's being pinged; at the time this delegate callback
* is made, this will have the same value as the `hostAddress` property.
*/
- (void)simplePing:(SimplePing *)pinger didStartWithAddress:(NSData *)address;
/*! A SimplePing delegate callback, called if the object fails to start up.
* \details This is called shortly after you start the object to tell you that the
* object has failed to start. The most likely cause of failure is a problem
* resolving `hostName`.
*
* By the time this callback is called, the object has stopped (that is, you don't
* need to call `-stop` yourself).
* \param pinger The object issuing the callback.
* \param error Describes the failure.
*/
- (void)simplePing:(SimplePing *)pinger didFailWithError:(NSError *)error;
/*! A SimplePing delegate callback, called when the object has successfully sent a ping packet.
* \details Each call to `-sendPingWithData:` will result in either a
* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
* stop the object before you get the callback). These callbacks are currently delivered
* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
* considered API.
* \param pinger The object issuing the callback.
* \param packet The packet that was sent; this includes the ICMP header (`ICMPHeader`) and the
* data you passed to `-sendPingWithData:` but does not include any IP-level headers.
* \param sequenceNumber The ICMP sequence number of that packet.
*/
- (void)simplePing:(SimplePing *)pinger didSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
/*! A SimplePing delegate callback, called when the object fails to send a ping packet.
* \details Each call to `-sendPingWithData:` will result in either a
* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
* stop the object before you get the callback). These callbacks are currently delivered
* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
* considered API.
* \param pinger The object issuing the callback.
* \param packet The packet that was not sent; see `-simplePing:didSendPacket:sequenceNumber:`
* for details.
* \param sequenceNumber The ICMP sequence number of that packet.
* \param error Describes the failure.
*/
- (void)simplePing:(SimplePing *)pinger didFailToSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber error:(NSError *)error;
/*! A SimplePing delegate callback, called when the object receives a ping response.
* \details If the object receives an ping response that matches a ping request that it
* sent, it informs the delegate via this callback. Matching is primarily done based on
* the ICMP identifier, although other criteria are used as well.
* \param pinger The object issuing the callback.
* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
* follows that in the ICMP message but does not include any IP-level headers.
* \param sequenceNumber The ICMP sequence number of that packet.
*/
- (void)simplePing:(SimplePing *)pinger didReceivePingResponsePacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
/*! A SimplePing delegate callback, called when the object receives an unmatched ICMP message.
* \details If the object receives an ICMP message that does not match a ping request that it
* sent, it informs the delegate via this callback. The nature of ICMP handling in a
* BSD kernel makes this a common event because, when an ICMP message arrives, it is
* delivered to all ICMP sockets.
*
* IMPORTANT: This callback is especially common when using IPv6 because IPv6 uses ICMP
* for important network management functions. For example, IPv6 routers periodically
* send out Router Advertisement (RA) packets via Neighbor Discovery Protocol (NDP), which
* is implemented on top of ICMP.
*
* For more on matching, see the discussion associated with
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:`.
* \param pinger The object issuing the callback.
* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
* follows that in the ICMP message but does not include any IP-level headers.
*/
- (void)simplePing:(SimplePing *)pinger didReceiveUnexpectedPacket:(NSData *)packet;
@end
#pragma mark * ICMP On-The-Wire Format
/*! Describes the on-the-wire header format for an ICMP ping.
* \details This defines the header structure of ping packets on the wire. Both IPv4 and
* IPv6 use the same basic structure.
*
* This is declared in the header because clients of SimplePing might want to use
* it parse received ping packets.
*/
struct ICMPHeader {
uint8_t type;
uint8_t code;
uint16_t checksum;
uint16_t identifier;
uint16_t sequenceNumber;
// data...
};
typedef struct ICMPHeader ICMPHeader;
__Check_Compile_Time(sizeof(ICMPHeader) == 8);
__Check_Compile_Time(offsetof(ICMPHeader, type) == 0);
__Check_Compile_Time(offsetof(ICMPHeader, code) == 1);
__Check_Compile_Time(offsetof(ICMPHeader, checksum) == 2);
__Check_Compile_Time(offsetof(ICMPHeader, identifier) == 4);
__Check_Compile_Time(offsetof(ICMPHeader, sequenceNumber) == 6);
enum {
ICMPv4TypeEchoRequest = 8, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
ICMPv4TypeEchoReply = 0 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
};
enum {
ICMPv6TypeEchoRequest = 128, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
ICMPv6TypeEchoReply = 129 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
};
NS_ASSUME_NONNULL_END